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Sonic frontiers gameplay leak
Sonic frontiers gameplay leak







sonic frontiers gameplay leak

On the face of it, Sega has tried its best to overcome a lot of what went wrong in the 2006 version of Sonic – scrapping the naff walk and talk element in favor of a playground with plenty of toys to interact with.īut if anything, these further highlight how this formula really doesn’t work in a 3D open space. To get there, you run across an open world, taking advantage of certain classic Sonic tropes, such as the bumpers and grind rails. If these sections are the vast majority of the game, then we’ve got some problems. So, my adventure started with a goal of collecting two teleport pieces, which meant exploring a part of the island and finding my way around. The Unleashed style enemies can debuff Sonic.(Image credit: Sega) Gotta go (not so) fast Music in action stages is Rock (Potentially like SA2 given Jun Senoue is composing for the game)Įnemies look like magitek robots and monsters from Unleashed Night stages. Granted, they never specified how long ago they played the demo, and the restrictions they had in not being able to go beyond that area somewhat indicates they played an older build. And considering they said he didn't have idle animations nor was he that expressive, the animations from Forces are likely reused as well. Sonic's model in the demo is the Forces model. "Korok" creatures can be found in the open world and they give you small challenges that are incredibly easy The ancient ruins in the trailer apparently house minibosses or platforming challenges The leaker was able to see a titan walking around in the distance but wasn't able to approach it (In the trailer you can actually see one of the structures glowing, probably indicating that you gathered enough orbs)Ĭombat is fast paced and flashy but also mindless

sonic frontiers gameplay leak

You collect orbs through fighting minibosses and bring them one of the structures to create a portal. The stone "chairs" in the trailer are how you access action stages. There are loops in the open world, just not in the areas we've seen (leaker played in a different environment from what was shown) You can only run on specific walls, which some people speculated given the odd patterns along some walls in the trailer You have proper momentum physics but apparently there weren't many hills or loops to take advantage of for it to really stand out. Overworld gameplay is Adventure with combat. The meat of the game is the open world, with action stages playing a smaller part When asked, on a scale of 1-10, how shonen this game felt, the leaker said "5.5"īoost stages don't do much different than what we've seen before (presumably Generations/Unleashed) so this game probably won't change your opinion on boost gameplay whether you're for or against it If you don't want to go through the whole thread, here is the info summarized:Ĭhao Garden is back but is lacking a lot of features it had in SA2 A lot of the information are things we've heard before from other leaks, but there are some new details.

sonic frontiers gameplay leak

Unlike most leaks, this information is in more of a Q&A format, with the supposed game tester sharing their experience with the demo via answering questions. This of course could have been intentionally fabricated to look like that leak, so don't take this as confirmation. Much like that survey leak, the picture is not an original render but was probably thrown on to fit with the theme. It's about their experience with the game's chao garden, and looks similar to the survey leak that name dropped "Starfall Islands" long before it was officially announced. For starters, the leaker posted a picture of the survey they had to take after playtesting the game.









Sonic frontiers gameplay leak